
We want you to draw your own conclusions and make your own decision, not being influenced by forces from above.

We've put an important moral choice in the hands of the player closer to the finale, because we want to nudge the community to argue and discuss about the themes that we have laid out in the story. But we are not an RPG: Atomic Heart has a strict linear plot, and one should not expect incredible variability. On the topic of multiple endings, Mundfish said fans can expect two, though the game's story will still be linear. The long wait is almost over, we promise.

And now, quite recently, we said this phrase – and it is true. In general, we cannot tell you the release date right now due to a million little nuances, starting with factors beyond our control (localization of the game into other languages), and ending with the mood and atmosphere within the team, which will obviously be worse if we eventually have to move this date.īut you should know the main thing: never before were we able to say “The game is ready, now it is at the stage of polishing and final assembly”. But everything is not as simple as it seems from the outside: the release date affects communication with publishers, it will affect the schedule of Xbox Game Pass, which Atomic Heart is a part of as well as featuring in stores and the global network of major releases (where everything is adjusted to fit each other). Usually, developers are very careless about the release date, they postpone it and keep saying “tomorrow”.
